![]() Setting up ray-trace acceleration structure. Loading c:\users\admin\documents\hammer maps\gmod\Water World alpha.bsp Valve Software - vrad.exe SSE (Mar 11 2008) ** Parameters: -game "c:\spil\programmer\steam\steamapps\zneaker\half-life 2 episode two\ep2" -noextra "C:\Users\Admin\Documents\Hammer maps\Gmod\Water World alpha" ** Command: "c:\spil\programmer\steam\steamapps\zneaker\sourcesdk\bin\orangebox\bin\vrad.exe" Writing c:\users\admin\documents\hammer maps\gmod\Water World alpha.bsp Visdatasize:941752 compressed from 953808 Reading c:\users\admin\documents\hammer maps\gmod\Water World alpha.bsp ** Parameters: -game "c:\spil\programmer\steam\steamapps\zneaker\half-life 2 episode two\ep2" -fast "C:\Users\Admin\Documents\Hammer maps\Gmod\Water World alpha" ![]() ** Command: "c:\spil\programmer\steam\steamapps\zneaker\sourcesdk\bin\orangebox\bin\vvis.exe" Writing C:\Users\Admin\Documents\Hammer maps\Gmod\Water World alpha.bsp Reduced 28 texdatas to 19 (1264 bytes to 905) ! Run buildcubemaps in the engine to get the correct cube maps.Ĭreating default HDR cubemaps for env_cubemap using skybox materials:ĭisplacement Alpha : 0.1.2.3.4.5.6.7.8.9.10 Writing C:\Users\Admin\Documents\Hammer maps\Gmod\Water World visibility clusters.Ĭreating default LDR cubemaps for env_cubemap using skybox materials: Multiple references for cubemap on texture maps/water world alpha/nature/water_pretty1_1040_-1008_-16!!! Loading C:\Users\Admin\Documents\Hammer maps\Gmod\Water World alpha.vmfįixing up env_cubemap materials on brush sides. MaterialPath: c:\spil\programmer\steam\steamapps\zneaker\half-life 2 episode two\ep2\materials ** Parameters: -game "c:\spil\programmer\steam\steamapps\zneaker\half-life 2 episode two\ep2" "C:\Users\Admin\Documents\Hammer maps\Gmod\Water World alpha" ** Command: "c:\spil\programmer\steam\steamapps\zneaker\sourcesdk\bin\orangebox\bin\vbsp.exe"
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